![]() In the future, we plan on expanding our CPU testing in future game performance overviews, including the introduction of Ryzen testing. This means that those who use modern 6+ core CPUs from Intel or AMD will have a much better time achieving 100+ FPS framerates in Prey, though are simulated dual-core (quad thread) CPU was able to maintain 60+FPS in our testing area. Even at 4K max settings, aliasing can be an issue in Prey, which would make alternative AA options like MSAA useful for future users with powerful GPUs.ĬPU wise, Prey offers some interesting performance results, offering steady framerate improvements when used with larger core/thread counts. ![]() ![]() Graphically our two biggest complaints with this game are in regards to texture quality and Anti-Aliasing, with the game suffering from a lot of texture pop-in and the frequent appearance of low-resolution textures at max in-game settings. Gamers will also be happy to know that the game's intro movies can also be deleted from the game files to enhance initial load times and that the game's framerate cap of 144FPS is removable with some tinkering. Hopefully, Arkane will soon rectify this issue with a new patch, but for not the lack of these options is unfortunate. ![]() One big complaint about this game is the lack of graphical options like a FoV slider and the ability to disable motion blur, with these options only being available when users mod Prey's game files. Yes, loading related stuttering is there, but these small performance dips will be bearable by most gamers. In general, the PC version of Prey offers very little to complain about from a performance perspective, being very easy to run at 60+ FPS at 1080p and 1440p with the correct settings. Thankfully Arkane Studios has worked hard to minimise this problem, but they are still present and noticeable in-game. This issue is not as noticeable as in some other CryEngine releases, but it is still an issue that will annoy some gamers. Like many CryEngine games, Prey also suffers from momentary framerate drops when loading new game assets, typically when moving across a certain area/threshold within the game. Right now it seems like Bethesda are aware of this issue and are working on a fix for these rare instances. This required us to exit and reload time game to get into gameplay faster. These long load times are anomalous cases, though it did happen during testing more than once. When it comes to loading times, Prey typically loads into a saved game within 30 seconds on a SATA SSD, though on several occasions load times did take up to 10 minutes. These issues were prevalent in recent releases like Homefront: The Revolution and Sniper: Ghost Warrior 3, but Prey manages to minimise these issues to a degree. With 3rd party CryEngine releases, there are two common issues that can plague both console and PC gamers, slow initial loading times and random framerate drops when the game loads new assets. To say the least, this game performs a lot better than Dishonored 2 did at launch, but sadly that does not mean that Prey is free of any performance issues. The Greater Psi Reaver's brain will be among them.Walking into this review, the questions on everyone's lips were "Is this game going to have the same issues is Dishonored 2?" and " will this suffer from the same problmes as other recent CryEngine releases?". Your best bet for survival is to use any Agility-boosting items you have (such as Speed Booster), run to the small floor indentations that surround the Brain of the Many and smash Psi Reavers' brains kept inside them. The Greater Psi Reaver is the icing on the cake, as the damage it does is enough to kill most characters in a single hit, especially on Hard and Impossible difficulties. The Brain of the Many is one of the most difficult fights in the game, due to the large number of Rumblers and other Psi Reavers floating around. ![]() The strategy to defeat the Greater Psi Reaver is the same as with its lesser version: finding and destroying its brain before attacking the Greater Psi Reaver's body. After we consider all of this, it becomes clear that it is the most dangerous creature encountered in the game. A single projectile deals 60 hit points of damage to an unshielded player - the most damaging attack in the game. and with thrice the damage of a regular Psi Reaver. The projection regenerates 30 seconds after being killed, as long as its brain is still intact. Greater Psi Reaver has a huge number of Hit Points - as many as an Assault Robot. It is encountered only during the fight with the Brain of the Many. The Greater Psi Reaver is a unique enemy in System Shock 2. ![]()
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